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Mass effect 3 save editor second play through set
Mass effect 3 save editor second play through set












mass effect 3 save editor second play through set mass effect 3 save editor second play through set

Inquiring's Email Modding tutorial already explains how to add new entries onto the bottom of the. Use a program like Notepad++ to view the xml. Next you need to add the name and description of your war asset to the BIOGame_INT.tlk file, by opening it in ME3Explorer and converting it to an xml file. The Mass Effect Wiki will be a good resource as you do this. Use the descriptions and values of the vanilla assets as a guide to help keep things immersive and balanced (or don't!). Now is the time to write up your description and decide upon a point allocation. If you're reading this tutorial it's probably because you already have an idea for a war asset. You should also back up any other files you modify, prior to modifying them. Backup your tlk, Coalesced.bin, Conditionals.cnd before you start. We'll cover both the addition of a new asset and the "upgrade" of a current asset - technically, both are treated by the game as "new" GAW assets. Sequence modding (and required hex-editing).The procedure to add a new war asset involves five steps: That said, there are many resources on this site, so for those of you with some technical expertise and patience, my guess is you will do just fine. In contrast to my other tutorials, this tutorial will not be a 100% step-by-step procedure, as some steps require knowledge that I don't have. Adding new GAW assets is possible, though it does requires a few somewhat advanced techniques. A quick look at the Coalesced.bin shows that Mass Effect 3 has a total of 270 Galactic War Assets (GAW assets) that can potentially be earned by the player (not including DLC).














Mass effect 3 save editor second play through set